Frequently Asked Questions

Entry FAQs

How do students enter?

To enter, students must submit a 60 – 90 second video describing a solution to a home, school, community, or global problem that relates to the two key topic areas: Societal and Environmental Needs. Learn more about the two key topic areas by visiting the entry topics page.

Is the competition open to anyone?

The competition is open to all legal U.S. residents who are students enrolled in 9th - 12th grade at a public, private, parochial, or home school located in one of the fifty United States or the District of Columbia.

Can students enter as an individual?

No. This challenge is for teams of 2 – 4 only. No individual submissions or groups of over 4 students will be accepted.

What is the deadline for submission?

January 30, 2020

Can music be used in my video?

Entry videos may not contain music unless created by the students or by someone who has given the entrant permission to use their music.

Where can students get a video camera?

Many cell phones and digital cameras can be used to film a short video. Students who don’t have access to either can check with their teacher, school media center, or local Public Library.

How do students submit a video?

Students must have a user account on the Innovation Generation website in order to submit a video. Students should submit a video as a YouTube URL link by January 30, 2020 at 5pm ET. Before uploading your video, be sure it meets the following criteria:  

  • Your video contains only original ideas and work 

  • Your video contains no copyright materials 

  • Title your video “Making for Good Challenge Submission: [Your Title]” 

  • Your video is between 60 – 90 seconds in length 

  • Your video is uploaded to YouTube and published to public viewing and set to unlisted. Please do not set your video to private. Please see youtube.com/help for details. 

How can students retrieve a lost username/password?

When a student's parent/guardian completed the required consent form and registration form, the student's username and a link to change their password were emailed to the student and his/her parent/guardian. Passwords can also be reset here

Can submitted videos be updated?

Yes, students can log into their account and add a new video link to their saved entry prior to January 30, 2020 at 5:00pm ET. Once a new link has been provided, the new link will overwrite the old link associated with the student’s account.

Judging FAQs

How are videos judged?

Videos do NOT need to be "produced" or have high production value. Judges are not evaluating production skills. Videos may be recorded on cell phones or simple digital cameras, for example. In addition, local libraries and schools may be able to loan cameras to students. 

Entries that follow all of the rules and regulations will be ranked based on the average of scores awarded by a panel of judges using the following rubric: 

  • Creativity (ingenuity and innovative thinking) (30%) 

  • Engineering design knowledge (30%)

  • Effective communication (20%)

  • Overall presentation (20%) 

Who are the judges?

The video competition is judged by a field of experts in STEAM and communication including current and former teachers, scientists, and representatives from school districts across the country.

Prizing FAQs

What are the student prizes?

Grand Prize: One team receives a total of $15,000 and an exclusive Stanley Black and Decker Virtual Mentorship

2nd Place: One team receives a total of $10,000 and a Stanley Black and Decker Prize Pack

3rd Place: One team receives a total of $5,000  and a Stanley Black and Decker Prize Pack

What if I have a question that is not addressed here?

Contact us at InnovationGen@discoveryed.com. Information submitted to this email address by unregistered students will be deleted after a single response.

Explore Additional Resources

Challenge Entry Topics

Ensure that your challenge submission aligns with one of the two entry topics!

Project Template

Need help getting started? Use the Project Template to learn more about drawing a blueprint, brainstorming innovative ideas, and how to turn your ideas into a product design.